05.16.20

We begin where we ended, with a number of velociraptors looking to eat the party. I think there's going to be like 6 of them.

After the fight, the party will likely head for the village. They will need to get a bearing, which likely will require someone to climb up in the canopy. There, they will find some friendly monkeys, but if they aren't checking for traps, they are likely to meet a snake, page 327 of MM. It they do, the snake will have advantage to bite and inflict poison. DC 11 con saving throw for the damage (3D6 or half on save). The poison will also inflict lasting weakness, a drop of 3 hit points for every hour until cured. The antidote is made from the extract of nectar of a small, yellow flower that grows nearby in the rainforest. The flower is called "Snakesbane."

After achieving the direction of the village, the party will certainly head there. They may find evidence of additional dinosaurs, or even hear some dino-roars if nighttime comes around. The village is called Woodtick and is filled with interesting natives.

They are all named Tom or Sharon. There are limited services in the town, no blacksmith or anything, but there is a bar and a store that sells jungle adventuring gear. There is a fabled map to the lost city of MacGuffin, a scoundrel who came and abused the locals and searched for a mythical fountain that provided healing properties. The villagers know nothing of Tharizdun and have no religion.

They also don't know anything of lodestone, but have heard from legend that the fountain of eternal healing floats above the jungle floor.

They can make a forge fire hot enough to forge a propeller, with Monty's expertise. This will involve collecting some lava from a nearby volcano.

And fuck yes, there are dinosaurs around. Big boy lives by that volcano.

On order to win the map that sets them on the path to the fountain of eternal healing, one of the crew must win a spitting contest. They must do three things, ust like in Monkey island. They need to drink the purple drink to make their spit all thick, they need to wait until the wind is just right, and they have to find a way to move the flags. Clues can be given.