02.07.20

The party realizes, just after receiving the Tharizdun with the bar sinister, that Bird is no longer with them. She didn't come down from the room? No, she got up early and headed to the mine to try to wrangle rental of some pack mules for the trip across the desert to Brigadoon.

Unfortunately, some ne'er do well mine workers told her that Marge was down inside the mine, and apparently shes lost. The party can make due with trying to find her, though there will be several challenges.

The mine is a salt and crystal mine, and rooms may contian mining equipment for both. Bird, scared of water, was flushed into a tiny passagway off a deep crystal room. Deeper and deeper she fled, until stubmling into a room with crystal treasure. The party can take these treasures and use them to pay for mule rental.

Water rushing through one room scares Bird, as it not only gets her wet but momentarily extinguishes the light. There is a geyser somewhere deep within the bowels of the cave and the water is channeled through various rooms, turning water wheels and lifts, but some rooms are more dangerous. The characters experience pitch black darkness for 5 minutes after the geyser's water shoots through an affected room.

The Descent: Characters will need to pass through a tiny tunnel, part of which is filled with water.

A Cloakcer prowls the darkness. After passing through the descent, this creature will howl. A battle may ensue.

Ledges and Cliffs. To traverse a room with a chasm, the characters must move single file across a tiny cliff. This requires acrobatics or athletics. The first charcacter to talk about pressing up against a wall will be cut by the sharp crystals, thus hopefully forcing them to go extra careful. They will need to devise some plan.

An alternate path upwards from where they find Bird, making it somewhat easier to get out.